Hunger Games

By snowkissed December 28th, 2011, under Uncategorized

Next year, the first Hunger Games movie will be released.  You can view one of the trailers here: http://www.youtube.com/watch?v=p-5ANq4sAL0.

The movie is based on a series by the same name written by Suzanne Collins.  The trilogy is categorized as Young Adult, but I actually found this to be a very entertaining series.  I’ve re-read the books twice now, which is something I tend to do with books (like movies) that I love.  It’s actually a very compelling story, but I found the ending to the trilogy to be quite disappointing.  Since I’m unable to do “read more after the jump” and I don’t really want to feel bad about posting spoilers, I’ll leave it up to you to either read the series yourself or read the synopsis on wikipedia.

The trailers have been very promising and, while I’m still a little worried about how they’ll treat the story, it looks like they’ve managed to bring to life the world that Collins created in her books.  Amusingly enough, the way the books are written should translate very well to an “action” flick, so I’m sure that even if it isn’t totally true to the story, it’ll at least be very entertaining and visually striking.

Debut Trailer – “New” Project

By snowkissed December 3rd, 2011, under Work

This is a very late re-post of this video.  This is what I’ve been spending 2011 working on!

I work with talented people!

By snowkissed August 16th, 2011, under Uncategorized

Work can get pretty hectic, but it’s always nice to step back and remember that a lot of the people I work with are extremely talented individuals. I wanted to share the website of one of our Concept Artists:

http://itslikeartbut.blogspot.com/

Fantastic stuff, his vision and execution of that vision is amazing.

Zombie Survival – Food & Combat

By snowkissed August 11th, 2011, under Uncategorized

Everyone likes to think about the Zombie Apocalypse.  Sorry… maybe “like” is the wrong word.  I was looking at ThinkGeek’s fantastic collection and some of their “Wacky Edibles” made me think they’d actually be ideal to carry while running from the hordes.

Candwich, PBJ sandwich – grape jelly!  This is actually debatable as to whether or not it’d be a good thing to bring.  It’s homey, so it’s a bit of comfort for that constant state of panic.  It’s homey, so it’ll make you homesick as you head up north or to the mountains. Your choice.

Soylent Crackers.  This is really about preparing your body for its inevitable crossover to the dead side and sudden appetite for People.  Caution: may make you a zombie sympathizer.

Zombie Survival Guide: learn it, love it, breathe it, sleep on it (I’ve heard that book osmosis is a thing).  Please note: you are not intended to use the book itself as a weapon.  You could try that, but I think you’ll fail.  Wait, if you think that’ll work, please… do it.  Natural selection and all that.

If you somehow managed to sleep through the apocalypse, you can read its history – very enlightening.  And gruesome.

The Witcher

By snowkissed May 18th, 2011, under Uncategorized

Oh Geralt.  One of my few video game crushes.  Gamers who lean towards enjoying female variety get a plethora of characters to choose from.  I suppose you could argue that there are plenty of male characters to fall for, but none (I would argue) have quite as deep and (oh, hell, let’s just say it) sexy a personality as Geralt.

True.  In the first Witcher game, many people thought that he was just portrayed as a man whore.  Maybe that’s true.  I’m sure in Witcher 2 it’s not that different.  I keep hearing good first impressions, but I haven’t started it yet.  Why?  Because I’m still trying to finish the first one.  I know, I should be ashamed.  I praise the first one all the time as an underrated RPG, yet here I am… still trying to finish it.  ”If it’s that good, you should be done it.”

I agree.  Totally.  Except that my save had gotten corrupted.  And I ended up restarting after I purchased the Enhanced Edition.  Even though the first game came out in 2007, it’s still probably one of the richest RPGs ever made.  While Baldur’s Gate 1 and 2 remain my top favorites, The Witcher is very close on their heels.

*sigh* Geralt.

Antagonize me.

By snowkissed May 9th, 2011, under Uncategorized

Ever since I mentioned that I would be looking at female antagonists, my mind has been churning thinking about this. Trying to come up with a comprehensible list of notable female antagonists, beautiful or not, proved to be more challenging than I had expected. I had to approach a fellow gamer with whom I couch coop many games and have multiple philosophical discussions – about games or otherwise. We came to the a generalized conclusion – “They are all forgettable.”

Now this is not entirely true, obviously. I would like to note before proceeding that I am not a huge fan of most Japanese games (the only JRPG of note that I have played and enjoyed was Eternal Sonata), so I absolutely recognize that I may be leaving out a lot of notable female antagonists. Many female antagonists start out as companion, quest giver, or even lover. Sometimes they are the one that hires you to perform a task which is seemingly innocent or nondescript.

Since I could not recall many antagonists that were female from games I’ve played, I resorted to Google and found this list from Wikia.  The list didn’t really make any antagonists stand out.  I posed the question to gamers and received responses such as:

  • “Most of them turn out… Bitches with cleavage who talk too much”
  • “they’re all kinda grey area”

Asked to name the first male antagonist in a video that they can think of, answers like “Bowser” came up.  Straight-forward, old school, but a classic example of a video game antagonist.

There is a significant lack of true female evildoers in (Western) games.  Am I complaining?  Yes!  Granted, this could be due to characters in video games having more than “Grr! Angry!” to them.  This also leads to the discussion: what is evil?  It’s typically straightforward when you’re playing a game, but if it used to be simplistic, why were females shied away from as potential ultimate enemies?  (Sure they’ve been lackeys used in fights – see any fighting game – but are rarely at the top.)

  1. Is the issue an unwillingness to admit that a woman can be in charge?
  2. Are we unwilling to impose such dark personalities on female characters?
  3. Or, if we do introduce a female antagonist, why must we provide her with redemption?

First Title Available!

By snowkissed April 28th, 2011, under Uncategorized

Section 8: PrejudiceIt’s available for download on XBLA!  Check out Section 8: Prejudice.  It will be available on PC on May 4th (you can preorder it on Steam now!)  and PS3 this summer :)  It’s a digital title, so you won’t find it on shelves.  Just $14.99 ;)

Our current metacritic score is sitting at 80 after 18 critic reviews.  Woot!

Fable 3: I love it. I hate it. I am playing it.

By snowkissed January 23rd, 2011, under Gaming, Uncategorized

Fable 3 – the sequel to Fable 2.  Lionhead’s latest game came out in October 2010 and was plagued from the beginning with some very frustrating bugs.  I fortunately dodged the game breaking bugs, but did encounter the muted Jasper bug, which was fixed in a later patch.

I love this game for a lot of reasons.  I love the theme, the story is interesting and the customization options for my character are pretty awesome.  I also hate the game for a lot of reasons.  There are broken mechanics, bugged quests, bugged achievements and some of the changes they made from Fable 2 were not really thought out.

Let’s begin with the User Interface (UI).  The developers decided to take an interesting approach with this.  It’s clear that their intent was to maximize player immersion, but this actually became annoying.  It wasn’t always clear that my options (shown as buttons) were floating around the NPC’s heads.  After playing for a long time, I’ve finally gotten used to it.  Actually, to be honest, I don’t even really look for the buttons.  Maybe this was their intent, but I assure you that my “comfort” with it took a very long time.  Instead of having a traditional pause menu, inventory management menu and other such menus, all of your selections and information gathering is done using a 3D room – your sanctuary.  This was an extremely cool concept at first.  I liked interacting with a 3D wardrobe, seeing the weapons held by mannequins and having the map be represented by a mini model you interact with.  This got annoying late game, though.  It takes too many button clicks to get to: switching a weapon, switching an outfit, opening the quest list and saving your game.  It honestly feels like Lionhead decided to sacrifice usability for the “hey it’s cool!” factor.

Next, there’s the combat system.  They really didn’t improve this over Fable 2.  I don’t know if that was an oversight or a conscious decision.  They tried to keep everything simple, X for melee, Y for ranged and B for magic.  Unfortunately, this meant that learning to properly block was actually extremely frustrating.  Whenever you hit X, it wasn’t always clear as to whether you’d get a melee attack or a successful block.  When facing creatures such as balverines who are armed with a pretty ridiculous attack, this can be devastating.  A good supply of health potions is essential and the combat frustrations made it so that I generally tried to avoid the balverine-ridden areas.  They are, without a doubt, the most irritating type of creature I’ve encountered in a game in quite some of time.  Irritating to the I-don’t-want-to-play-anymore point, which is terrible.  This really made me wonder whether or not they properly focus tested combat and whether or not their QA was even good for anything.

Fable 2 was well known and appreciated for the moral choices it presented the player.  Not all decisions were obviously good or evil and it wasn’t always clear how to stay straight-laced.  The effects your decisions had on your game experience were also quite interesting in how they varied.  Unfortunately, it feels like Fable 3 has left some of that behind.  Or perhaps it’s the nature of the story, I’m not sure.  The story opens up by painting a very clear picture of the current state of Albion.  Industry is booming; the rich are getting richer and the poor are getting poorer.  Child labor is accepted and practiced, beggars litter the streets and taxes are unreasonably high.  It’s very easy to distinguish between how to appeal to the commoners and how to enrage them.  Granted, most of the situations presented to you as major decision points are very easy to understand.  It’s unfortunate, however, that everything is so straight forward.

I’d like to think that Fable 3′s creative team had multiple opportunities to come up with decisions that would actually be difficult for the player.  The game’s beginning teased you with the potential for difficult decisions, but I didn’t see anything similar to the decision you’re forced to make regarding your best friend (or lover, if you played a female).  When you become monarch, the decisions will either cost or gain you money.  Without fail, when it costs you money, you’re being good; when it gains you money, you’re being evil.   The decisions feel trivial and like they were just looking for opportunities to beef up the storyline and the main quest.

I do, however, like how the world changes once you’ve made those decisions.  Lionhead did a very good job of creating a dynamic world that properly adapts to the decisions you’ve made as a ruler.  The environments are rich, most of the NPCs feel like believable characters.  I could have easily overlooked my issues with the UI and the combat system if the game wasn’t so damn buggy.  Seriously.  Off the top of my head, these are the annoyances (I admit that I may have include non-bugs, but really just bad design decisions)  I’ve encountered:

  1. The golden path (which leads you to your quest’s objective) sometimes got very confused or simply did not work.
  2. Broken achievement: Popularity Contest – Make 20 Friends (15GS).  When I look at my character’s stats in the Trophy room (part of the “Main Menu” sanctum), it states that I have over 60 friends in Albion.  I have researched whether or not this means Xbox LIVE friends and according to people providing feedback online, it sounds as if friends you’ve made once you’ve become ruler do not count.  W.T.F.  Seriously?  Other people state that the friends only count if made by completing relationship quests.  I’m fairly certain I’ve completed over 20, but I continue to do them just in case.  It sounds like your best bet is to start with a fresh game and make friends as soon as your get the nice expressions, but before you become ruler.  Ugh.
  3. Achievement forcing a lot of online interaction: We Need Guns, Lots of Guns - Collect all 50 legendary weapons. They won’t all appear in your world, so trade with other Heroes! (20GS).  Really?  I believe I’ve found, through playing solo, about 20-25 weapons.  Less than half.  Requiring me to keep a list of the weapons I’ve got and then work on trading for new ones with other players is silly.  Multiplayer-forced achievements do not belong in an RPG.  Furthermore, it’s not like Fable 3 needed another collection-based achievement.  You have to collect books, gnomes, flowers, clothes and keys in addition to the weapons.  Many people would argue that Achievements shouldn’t dictate how you play the game, but in reality, the Achievements reflect how the developer would like you to enjoy and play the game.  This means they either think you enjoy collecting a lot of crap or it’s a giant troll on gamers.  I could respect the latter.
  4. Jasper goes mute.  Early after the game released, you could get the bug where your butler, Jasper (the main menu “spokesperson”, if you will) goes entirely mute.  So you didn’t get quest information, item information or pointers.  This was extremely annoying early in the game because he was a sort of tooltip.  When the bug was fixed via a patch, Jasper had incessant verbal vomit.  Everything he had ever had an opportunity to say spewed out at once.  This was multiple audio files playing at once, in addition to the environment sounds, in addition to the NPC drivel and in addition to the book I accidentally clicked on.
  5. Random quest information pops up at the top information header.  Your active quest information is supposed to show up at the top of your screen every so often to let you know next steps.  It also lets you know what quest your golden path is supposedly leading you towards.  Unfortunately, there were many times where upon completion of a quest, I would see an old/inaccessible/completed quest show up there.  This was frustrating and confusing, as I always had to enter the menu to access the map to access my quest list to find out what is actually active.
  6. Coop doesn’t always work.  A friend of mine and I were trying to get certain LIVE Achievements: getting married, having a baby and starting a business partnership over Xbox LIVE, but this wasn’t always successful.  It was unintuitive and the simplified, <sarcasm> “immersive-friendly” </sarcasm> UI caused a lot of trouble.
  7. Multiple broken textures on different maps.  Weird collision.

Now, while I did get very frustrated at sometimes.  I did, overall, enjoy the game.  It’s a very rich world filled with beautiful environments and some truly funny quests.  The children are absolutely precious and some of the characters are well developed and interesting.

Unfortunately, their lack of attention to detail and their apparent disregard for proper QA kept this from being a truly polished experienced.  I think that if Lionhead had turned around and gave the project a little more love, Fable 3 could have impressed a lot of people considerably more.  While most of its metacritic scores seem to be favorable, I find that the opinions of fellow gamers are what really matter.  And most people I’ve talked to have left Fable 3 feeling frustrated and a little cheated.  I’m very close to completing the game, so I can’t comment on how the storyline ends.   I would have finished it weeks ago, but I’ve been a bit of a completionist.   I just won’t be collecting weapons, that’s for sure.

BGG Con 2010

By snowkissed November 28th, 2010, under Uncategorized

If you’re at all serious about board games, chances are you’ve heard of BoardGameGeek [BGG].  If you haven’t, well, check it out.  It’s a great site for looking up games, looking for people to trade games with and finding rules and reviews for various board games.  What’s BGG Con 2010?  It’s the annual convention BGG held in Dallas, Texas.  I actually wasn’t really sure what I was going into when I agree to go.

The convention lasts 5 days – this year, Nov. 17th to 25th.  Though I didn’t spend all 5 days there, I was there from Thursday night until Saturday night.  Sunday is technically the last day, lasting until about 3pm, but we left Dallas around 10am to get back home with a reasonable chunk of the day left for catching up on work and sleep.   To get your full enjoyment out of the convention, it’s best not to be weak-willed.  We stayed up till about 3-4am most nights either gaming or grabbing a bite to eat after gaming.

The great thing about BGG Con is that you get to try games that were otherwise unavailable to you.  Either you don’t own it, no one you know owns it, or it hasn’t even been released yet.  The other things available are some events like a poker tournament, puzzle hunt, game show and some other things I didn’t really participate in.

Board Game Selection

There are a number of different options for board games you can play.  You can bring your own, play games other people brought, take something out of the game library (huge collection) or play one of the demo games that are setup.  Games I remember playing for the first time:

  1. Resident Evil Deck Building Game – this was a demo game as the game actually isn’t out yet.  This is very clearly based on the video games as most of the art on the cards matches what you see in RE4 and RE5.  For comparison sake, this is essentially Dominion but with guns and Infected.  You play a random character and have stats such as health and various special abilities depending on your level.  You level up, but only to Level 2 (you start at 0) and you do so by exploring the mansion and getting kills.  The game ends when you kill the boss whom is randomly placed in the mansion exploration deck.  Overall, I enjoyed this game quite a bit.  A couple of the cards seem broken, however, so hopefully they fix those prior to release.
  2. Space Hulk: Death Angel – The Card Game – Space Hulk (computer game from years ago) has always been something I remember pretty fondly, but not entirely well.  It’s an IP I enjoy, however, so this was a good pick for a card game.  Very much like the board game and computer game, you play space marines fighting gene splicers.  In a 3 person game, you control 2 “colors” of brothers for a total of 4 space marines.  This actually became very difficult very quickly and if you don’t plan carefully with the other players (this is a coop game), you can end up spending a lot of the game just sitting there watching.  Lots of fun and looks like it’s already been released.  This was actually a fairly quick game.  Though it took about an hour to play, we spent a good chunk of the time learning the mechanics.  Probably a good 30-45 minute game depending on the number of players.
  3. Battlestar Galactica – This is one of those coop games that include a betrayer.  In this case, everyone plays a character from the BSG series and is given a loyalty card.  You could be “Not a Cylon” (Human), a Sympathizer or a Cylon.  This was a fairly long game, involved a lot of accusations and had several different mechanics to track.  This is a good 2-3 hours of play with just the base game, so I can’t really imagine what it’s like with the expansion.  Maybe a little quicker, maybe not.  A lot of people commented that it’s a “once a year” kind of game, but I fairly enjoyed it.  As with all long board games, however, you want to make sure that you’re playing with people that don’t rub your nerves the wrong way.  I will likely play this again, but probably not any time soon.
  4. Leaping Lemmings – This was an interesting game, I suppose.  You play one of many different Lemming clans.  The object of the game is to get as many of your lemmings across the board so that they can cliff jump and escape the eagles that are hunting.  Each player takes a turn as the “Eagle Player”.  While I didn’t hate this game, I also didn’t love it.  I could possibly be coaxed into playing it again, but it’s just a little tedious.  This game is available for pre-order and thus not available yet.
  5. Minotaurus – There were a bunch of Lego board games available for play.  The fact that Lego started making board games was a little interesting to me, but I was definitely doubtful as to their quality.  It turns out that the doubt was quite correct.  This was terrible.  Essentially, you’re trying to get your three little lego men to get to the temple in the center of the board.  There’s a large minotaur that everyone takes turns controlling by rolling the “minotaur” die.  As soon as we started, we couldn’t wait to finish.  I can only hope that the other Lego board games aren’t this bad… I’m just too scared to find out!
  6. Tanto Cuore – Alright.  This one is a little embarrassing to admit I played.  We had heard about this Dominion-style game and were curious to try it.  You’re the master of a house and you’re basically buying Maids (action and victory cards) using Love (currency).  It really is Dominion – you have action splitters, victory point cards, money, cards that give you extra buys, etc…  The nice thing about this game is that there’s the concept of a personal chamber (sigh) where you put your personal and private maids (double sigh).  Why was this nice?  While the concept itself is very Japanese and, I’ll say it, creepy, the actual function in the game is quite nice.  Your personal chamber is quite simply your victory point pile.  Can you imagine playing Dominion and not having to worry so much about clogging your desk with Victory cards?  Bliss!  In short, this is essentially Dominion with a couple nice variations and some racy Japanese maid images on the cards.  Some people likely enjoy this game a little too much for the “wrong” reasons.
  7. Train of Thought – This was a gem of a game!  While not available in stores right now, one of the game designer’s was demo’ing and selling the game at the Con.  A friend bought it after we played a couple test rounds; his copy was signed by the designer.  This is basically like Taboo in that you’re trying to get the other people at the table to guess a word on the card.  The trick is, as you keep going, you have to limit your clues to 3 words and you have to use a word that was a guess given from someone at the table.  In addition, everyone can only give one guess per hint you’ve given them.  After they guess the correct word, you use that word in leading them to the word on the next card you’re working with.  Each play lasts I think 2 minutes and points are given to the one giving hints and those correctly making the guesses.  If you and another player say the answer at the same time, you both get points – how nice!  This is definitely a fun party game or even just for a small group.  It’s pretty amazing how the mind works! :)  Highly recommended.
  8. Ascension – Another deck building game.  Very quick, easy to understand and actually quite fun for how quickly and easily it goes.  The dynamic of the game really varies based on the first cards up on the center of the board.  These cards can either be purchased or defeated, depending on the symbol at the top right hand of the card.  As with most deck building games, the goal here is to collect Honor (Victory Points).  These are available in 2 capacities.  First, there are Honor gems; you can earn Honor gems using special abilities on certain cards or by defeating monsters.  Second, all non-basic cards have an Honor value which adds to your total at the end of the game.  The game ends when the last Honor gem is taken.  I did enjoy this as it was fun and a very quick game, particularly with 4 players.
  9. 7 Wonders – This is essentially a card development game, somewhat similar to something like Race for the Galaxy or Citadels.  There are 3 ages (3 total rounds) in which you are trying to build things.  You only interact with players on your left and right hand side, so it’s easy to get caught off guard by how well other players are doing.  The point, you guessed it, is to amass as many Victory points as possible.  Similar to games like Cleopatra or Citadels, you get extra points for sets, having the most of a type, etc.  This felt like a very quick game, especially with 7 players (the maximum allowed).  It almost felt like setting the game up was a lot more effort, but still enjoyable.  I would definitely play it again as it would be interesting to see how flexible you can be with choosing different strategies.

There were quite a few other games that were of interest, but I did not get to play.  In some cases, it was simply because we chose not to.  In Dominant Species’ case, most people were claiming a 4.5 hour game length for a 4 person game.  We didn’t actually get the chance to take a copy of the game out of the Library until about 12am on Saturday night, so we opted not to try this hot game (people were going nuts over it).  Navegador was another game that was getting a lot of positive feedback, but we were unable to try it as it wasn’t available whenever we looked in the library nor was it on one of the demo tables.  Claustrophobia and Tomb also looked pretty cool, but I actually have no idea what they are – I’ll have to read the reviews!

Now there were some events you could take part in, but I’ll just go over those sparingly.

Poker Tournament

First, there was the poker tournament.  The setup was pretty well organized and the rules were straight-forward.  They didn’t exactly handle the chip-up very well; I don’t think they were well-prepared or maybe they just didn’t have a lot of volunteers.  As a result, the organizer just came across as a jerk when he told people not to sit down and to wait, even though they told us to come back after 10 minutes.  Then there were the shenanigans at the final table that could have been much better handled.  Entry to the tournament was free and the prizes comprised of playing cards and about 9-10 board games.  They could have knocked a good 3 out of the final 10 in the time they took arguing about possibly chopping.

Puzzle Hunt

Second, there was the “puzzle hunt”.  This was a 4 person team competition in which you had to solve 26 puzzles.  The answer to each puzzle was an item you were then supposed to collect and present to the judges for “Yes, you’re right”, “No, you’re wrong” or “Haha, you’re wrong, but I like that”.  Unfortunately the collection of items and racing towards the judges involved a lot of running and purchasing of goods.  As soon as a competition involves spending money, I think it’s a bad idea.  Granted, you could have probably found the items by also talking to people, but who wants to bother strangers asking for a condom and a tampon?  Seriously.  I think this competition would have been much better off by just requiring the answers at the end or something.  Oh well.  It was a bit of fun, but mostly a hassle.  We didn’t know we were signing up for a scavenger hunt, but I suppose the word “hunt” could have tipped us off.

Game Show

The game show was a really interesting event.  Again, this was a 4 person team competition.  This was done in a lecture hall with a little homemade app up on the projector.   Now, similarly to Family Feud, the idea was to give answers to survey questions.  Unlike Family Feud, you wanted to select the least popular survey answers.   The object of the game was to not get points.  For every answer (3 per question usually), you get from 0 to 100 points.  A lot of extra mechanics were added as the game went on, more to give people the opportunity to flip around the game I believe.  This was, however, a great event and probably my favorite of the three I attended.

It is worth pointing out that there were some other events that we didn’t partake in.  I did have a lot of fun, though.  Would I do it again?  Perhaps.  It is a draining weekend, but then again, it’s really cool that you get to try so many games that aren’t out or that weren’t otherwise available.

Cooking Shepherd’s Pie

By snowkissed October 4th, 2010, under Uncategorized

Usually trying out a recipe or attempting to cook something I’ve had before is incited by a craving.  This attempt was no different.

I’d been craving Shepherd’s Pie for some reason.  The day the craving struck, I searched the cookbooks on my shelf.  Yes, I know.  There’s this thing called “The Internet” and it has a plethora of recipes.  That’s the problem.  It’s a plethora that you have to sort through.  Without knowing what normally goes in a Shepherd’s Pie (spice-wise), I didn’t want to take this risk.  Instead, I opted for flipping through the cookbooks my parents got me.  Fortunately, I found a recipe.  My mom’s recipe, in fact, which she graciously provided in a hand-made recipe book she had created for methis year.  The recipes in there are my favorites from living at home.  They’re tweaked to suit our family’s tastes.

This Shepherd’s Pie recipe uses condensed mushroom soup (one of my favorite ingredients to use while cooking “creatively”) instead of gravy.  I also tweaked it just a little by adding some rosemary, though the only dry spices it called for were salt and pepper.   I of course tested it on the side with a tiny dish of beef and onion to mak

e sure the flavor would suit it.  It most definitely did.  Then again, I love rosemary.  I’d actually like to try growing some, but I have black thumbs.  That’s a conversation for another time, though.

This recipe was actually quite easy to pull off and is, I should think, a great recipe for individuals not used to cooking.   While it does require some kitchen accessories a bachelor may not known, I’m sure you can improvise.  The trickiest part is a casserole dish, really.  Now, for the prep: beef + onions was easy.  I’ve done that lots.  This isn’t rocket science.   Mix the beef and onion with a can of mushroom soup.   Combine the mixture with peas or corn.  I included both peas and corn (using half a can of each).  I like both… I live on the wild side!  *insert eye roll here*

This was all easy.  I put the final bottom layer mixture in a glass casserole dish my parents purchased for me when they visited at Easter (it’s been used only once before – for green bean casserole!)  The part I was nervous about was the whipped potatoes.  I love potatoes in their many forms – probably because they’re a star among starches (teehee) – and I always get nervous when it comes to whipping or mashing them.  I want to do it right, because this is a pretty damn key aspect of the recipe.  And delicious.  Did I mention tasty?  Yeah.  Tasty. These potatoes actually called for a beaten egg, some milk and a pinch of salt.  I cheated and used a pinch of garlic salt.  Note to self: self, you like garlic salt too much.

And then it was the easiest part.  Layer the potatoes on top of the meat and veggie mixture.  Even out the potatoes.  Then the recipe called for dotting the potatoes with butter.  I thought this was a particularly nice, yummy touch that would provide dashes of delicious flavor to the portions of Shepherd’s Pie.

The hardest part here was quite honestly the clean-up.  And maybe peeling the potatoes, because I hate doing that.